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	<title>Eve Online Fansite &#187; Misc News</title>
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		<title>eve online: seven million missiles an hour</title>
		<link>http://www.eve-online-fan.co.uk/2012/02/eve-online-seven-million-missiles-an-hour/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/02/eve-online-seven-million-missiles-an-hour/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 20:39:24 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4308</guid>
		<description><![CDATA[After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories. Planetary Interaction There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, [...]]]></description>
			<content:encoded><![CDATA[<p>After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.</p>
<h3><strong>Planetary Interaction</strong></h3>
<p>There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.</p>
<p>The top five systems in empire space for planetary interaction and the average number of export transactions per day were:</p>
<table width="131" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Sobaseki</td>
<td nowrap="nowrap">
<p align="right">448.77</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Perimeter</td>
<td nowrap="nowrap">
<p align="right">259.68</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Maurasi</td>
<td nowrap="nowrap">
<p align="right">193.09</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Muvolailen</td>
<td nowrap="nowrap">
<p align="right">156.79</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Elonaya</td>
<td nowrap="nowrap">
<p align="right">153.17</p>
</td>
</tr>
</tbody>
</table>
<p>Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:</p>
<table width="161" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Barren</td>
<td nowrap="nowrap">
<p align="right">20,386.70</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Gas</td>
<td nowrap="nowrap">
<p align="right">11,441.06</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Lava</td>
<td nowrap="nowrap">
<p align="right">11,072.17</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Storm</td>
<td nowrap="nowrap">
<p align="right">6,419.07</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Temperate</td>
<td nowrap="nowrap">
<p align="right">5,267.01</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Plasma</td>
<td nowrap="nowrap">
<p align="right">4,456.42</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Ice</td>
<td nowrap="nowrap">
<p align="right">3,473.48</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Oceanic</td>
<td nowrap="nowrap">
<p align="right">2,323.80</p>
</td>
</tr>
</tbody>
</table>
<h3><strong>Production</strong></h3>
<p>A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too &#8211; an hourly average of 1,506.</p>
<p>Average production per hour by hull size and tech level:</p>
<table width="432" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>Hull size</strong></td>
<td nowrap="nowrap"><strong>Tech 1</strong></td>
<td nowrap="nowrap"><strong>Tech 2</strong></td>
<td nowrap="nowrap"><strong>Tech 3</strong></td>
<td nowrap="nowrap"><strong>Total</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">495.31</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">495.31</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">391.24</p>
</td>
<td nowrap="nowrap">
<p align="right">80.96</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">472.20</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">110.06</p>
</td>
<td nowrap="nowrap">
<p align="right">33.79</p>
</td>
<td nowrap="nowrap">
<p align="right">13.15</p>
</td>
<td nowrap="nowrap">
<p align="right">157.00</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">105.59</p>
</td>
<td nowrap="nowrap">
<p align="right">4.00</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">109.59</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">85.47</p>
</td>
<td nowrap="nowrap">
<p align="right">6.79</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">92.25</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">59.11</p>
</td>
<td nowrap="nowrap">
<p align="right">6.42</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">65.53</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">60.61</p>
</td>
<td nowrap="nowrap">
<p align="right">2.39</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">63.00</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Mining Barge</td>
<td nowrap="nowrap">
<p align="right">29.68</p>
</td>
<td nowrap="nowrap">
<p align="right">12.00</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">41.68</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capital</td>
<td nowrap="nowrap">
<p align="right">5.99</p>
</td>
<td nowrap="nowrap">
<p align="right">0.29</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">6.28</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial Command</td>
<td nowrap="nowrap">
<p align="right">2.72</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">2.72</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Total</strong></td>
<td nowrap="nowrap">
<p align="right"><strong>1,345.78</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>146.64</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>13.15</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>1,505.57</strong></p>
</td>
</tr>
</tbody>
</table>
<p>Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:</p>
<table width="426" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>Hull size</strong></td>
<td nowrap="nowrap"><strong>Caldari</strong></td>
<td nowrap="nowrap"><strong>Minmatar</strong></td>
<td nowrap="nowrap"><strong>Gallente</strong></td>
<td nowrap="nowrap"><strong>Amarr</strong></td>
<td nowrap="nowrap"><strong> Total</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">143.54</p>
</td>
<td nowrap="nowrap">
<p align="right">93.60</p>
</td>
<td nowrap="nowrap">
<p align="right">144.22</p>
</td>
<td nowrap="nowrap">
<p align="right">113.95</p>
</td>
<td nowrap="nowrap">
<p align="right">495.31</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">136.84</p>
</td>
<td nowrap="nowrap">
<p align="right">144.25</p>
</td>
<td nowrap="nowrap">
<p align="right">99.62</p>
</td>
<td nowrap="nowrap">
<p align="right">82.26</p>
</td>
<td nowrap="nowrap">
<p align="right">462.98</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">43.75</p>
</td>
<td nowrap="nowrap">
<p align="right">44.25</p>
</td>
<td nowrap="nowrap">
<p align="right">32.34</p>
</td>
<td nowrap="nowrap">
<p align="right">32.05</p>
</td>
<td nowrap="nowrap">
<p align="right">152.39</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">43.93</p>
</td>
<td nowrap="nowrap">
<p align="right">38.98</p>
</td>
<td nowrap="nowrap">
<p align="right">13.84</p>
</td>
<td nowrap="nowrap">
<p align="right">12.85</p>
</td>
<td nowrap="nowrap">
<p align="right">109.59</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">19.91</p>
</td>
<td nowrap="nowrap">
<p align="right">16.13</p>
</td>
<td nowrap="nowrap">
<p align="right">25.57</p>
</td>
<td nowrap="nowrap">
<p align="right">14.75</p>
</td>
<td nowrap="nowrap">
<p align="right">76.35</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">10.30</p>
</td>
<td nowrap="nowrap">
<p align="right">33.38</p>
</td>
<td nowrap="nowrap">
<p align="right">13.67</p>
</td>
<td nowrap="nowrap">
<p align="right">8.19</p>
</td>
<td nowrap="nowrap">
<p align="right">65.53</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">13.48</p>
</td>
<td nowrap="nowrap">
<p align="right">16.79</p>
</td>
<td nowrap="nowrap">
<p align="right">12.36</p>
</td>
<td nowrap="nowrap">
<p align="right">16.15</p>
</td>
<td nowrap="nowrap">
<p align="right">58.78</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capital</td>
<td nowrap="nowrap">
<p align="right">1.58</p>
</td>
<td nowrap="nowrap">
<p align="right">0.83</p>
</td>
<td nowrap="nowrap">
<p align="right">2.21</p>
</td>
<td nowrap="nowrap">
<p align="right">1.37</p>
</td>
<td nowrap="nowrap">
<p align="right">6.00</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Total</strong></td>
<td nowrap="nowrap">
<p align="right"><strong>413.34</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>388.21</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>343.81</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>281.56</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>1,426.92</strong></p>
</td>
</tr>
</tbody>
</table>
<p>Production of ships per hour by sec group:</p>
<table width="231" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">1,346.77</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">34.39</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">120.63</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">3.77</p>
</td>
</tr>
</tbody>
</table>
<p>The top 15 ships built in 2011 and their total, excluding shuttles and frigates:</p>
<table width="276" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Drake</td>
<td nowrap="nowrap">
<p align="right">330,752</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Hurricane</td>
<td nowrap="nowrap">
<p align="right">262,808</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Thrasher</td>
<td nowrap="nowrap">
<p align="right">256,829</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Noctis</td>
<td nowrap="nowrap">
<p align="right">139,330</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Retriever</td>
<td nowrap="nowrap">
<p align="right">127,981</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Catalyst</td>
<td nowrap="nowrap">
<p align="right">115,061</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Covetor</td>
<td nowrap="nowrap">
<p align="right">113,702</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Badger Mark II</td>
<td nowrap="nowrap">
<p align="right">110,761</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Bestower</td>
<td nowrap="nowrap">
<p align="right">99,534</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caracal</td>
<td nowrap="nowrap">
<p align="right">97,565</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rupture</td>
<td nowrap="nowrap">
<p align="right">92,589</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Vexor</td>
<td nowrap="nowrap">
<p align="right">90,300</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cormorant</td>
<td nowrap="nowrap">
<p align="right">81,749</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Manticore</td>
<td nowrap="nowrap">
<p align="right">80,064</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Stabber</td>
<td nowrap="nowrap">
<p align="right">76,372</p>
</td>
</tr>
</tbody>
</table>
<p>Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.</p>
<h3><strong>People blowing each other up</strong></h3>
<p>In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.</p>
<p>Average destruction rate in PVP of the various hull sizes:</p>
<table width="268" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"><strong>Daily</strong></td>
<td nowrap="nowrap"><strong>Hourly</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">2,315</p>
</td>
<td nowrap="nowrap">
<p align="right">96.48</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capsule</td>
<td nowrap="nowrap">
<p align="right">2,291</p>
</td>
<td nowrap="nowrap">
<p align="right">95.47</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">1,207</p>
</td>
<td nowrap="nowrap">
<p align="right">50.28</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">1,016</p>
</td>
<td nowrap="nowrap">
<p align="right">42.34</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Deployable Structure</td>
<td nowrap="nowrap">
<p align="right">529</p>
</td>
<td nowrap="nowrap">
<p align="right">22.05</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">523</p>
</td>
<td nowrap="nowrap">
<p align="right">21.81</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rookie ship</td>
<td nowrap="nowrap">
<p align="right">448</p>
</td>
<td nowrap="nowrap">
<p align="right">18.65</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">403</p>
</td>
<td nowrap="nowrap">
<p align="right">16.78</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">371</p>
</td>
<td nowrap="nowrap">
<p align="right">15.45</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">208</p>
</td>
<td nowrap="nowrap">
<p align="right">8.67</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Mining Barge</td>
<td nowrap="nowrap">
<p align="right">159</p>
</td>
<td nowrap="nowrap">
<p align="right">6.64</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capital</td>
<td nowrap="nowrap">
<p align="right">27</p>
</td>
<td nowrap="nowrap">
<p align="right">1.11</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial Command</td>
<td nowrap="nowrap">
<p align="right">9</p>
</td>
<td nowrap="nowrap">
<p align="right">0.39</p>
</td>
</tr>
</tbody>
</table>
<p>By tech level:</p>
<table width="268" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"><strong>Daily</strong></td>
<td nowrap="nowrap"><strong>Hourly</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Tech 1</td>
<td nowrap="nowrap">
<p align="right">7,859</p>
</td>
<td nowrap="nowrap">
<p align="right">327.46</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tech 2</td>
<td nowrap="nowrap">
<p align="right">1,574</p>
</td>
<td nowrap="nowrap">
<p align="right">65.57</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tech 3</td>
<td nowrap="nowrap">
<p align="right">79</p>
</td>
<td nowrap="nowrap">
<p align="right">3.28</p>
</td>
</tr>
</tbody>
</table>
<p>By race, excluding rookie ships and capsules:</p>
<table width="268" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>Race</strong></td>
<td nowrap="nowrap"><strong>Daily</strong></td>
<td nowrap="nowrap"><strong>Hourly</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Minmatar</td>
<td nowrap="nowrap">
<p align="right">2,041</p>
</td>
<td nowrap="nowrap">
<p align="right">85.05</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caldari</td>
<td nowrap="nowrap">
<p align="right">1,758</p>
</td>
<td nowrap="nowrap">
<p align="right">73.26</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Gallente</td>
<td nowrap="nowrap">
<p align="right">1,172</p>
</td>
<td nowrap="nowrap">
<p align="right">48.85</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Amarr</td>
<td nowrap="nowrap">
<p align="right">1,079</p>
</td>
<td nowrap="nowrap">
<p align="right">44.98</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Other</td>
<td nowrap="nowrap">
<p align="right">721</p>
</td>
<td nowrap="nowrap">
<p align="right">30.04</p>
</td>
</tr>
</tbody>
</table>
<p>Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!</p>
<h3><strong>The Market</strong></h3>
<p>To finish this blog off &#8211; If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:</p>
<p>&nbsp;</p>
<table width="467" border="0" cellspacing="0" cellpadding="0">
<colgroup>
<col />
<col />
<col />
<col />
<col /></colgroup>
<tbody>
<tr>
<td height="20"></td>
<td><strong>Day</strong></td>
<td><strong>Hour</strong></td>
<td><strong>Minute</strong></td>
<td><strong>Second</strong></td>
</tr>
<tr>
<td height="20"><strong>ISK</strong></td>
<td align="right">7,376,322,278,382</td>
<td align="right">307,346,761,599</td>
<td align="right">5,122,446,027</td>
<td align="right">85,374,100</td>
</tr>
<tr>
<td height="20"><strong>Transactions</strong></td>
<td align="right">954,750</td>
<td align="right">39,781</td>
<td align="right">663</td>
<td align="right">11</td>
</tr>
</tbody>
</table>
<p>Here&#8217;s hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my <a href="http://www.twitter.com/ccp_diagoras">twitter account</a> and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.</p>
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		<title>new eve website goes live next week</title>
		<link>http://www.eve-online-fan.co.uk/2012/02/new-eve-website-goes-live-next-week/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/02/new-eve-website-goes-live-next-week/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 20:36:53 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4305</guid>
		<description><![CDATA[The new EVE Online website (discussed in this blog) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated. At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be [...]]]></description>
			<content:encoded><![CDATA[<p>The new EVE Online website (discussed in <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3390" target="_blank">this blog</a>) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated.</p>
<p>At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be made available on a new community website which should prove to be quite an improvement in terms of browsing and locating what you need.</p>
<p>We look forward to showing you the two websites and wish you all a great weekend!</p>
]]></content:encoded>
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		<title>your eve client needs you!</title>
		<link>http://www.eve-online-fan.co.uk/2012/01/your-eve-client-needs-you/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/01/your-eve-client-needs-you/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:15:29 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4303</guid>
		<description><![CDATA[Some of you may have heard about the re-organization that is ongoing within EVE development led by CCP Unifex. A part of this re-organization is the formation of a group of developers within a larger segment called EVE Service Quality. EVE Service Quality includes Customer Support, Community Relations, Virtual World Operations and now a dedicated group [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you may have heard about the re-organization that is ongoing within EVE development led by CCP Unifex. A part of this re-organization is the formation of a group of developers within a larger segment called <strong>EVE Service Quality</strong>.</p>
<p>EVE Service Quality includes Customer Support, Community Relations, Virtual World Operations and now a dedicated group of <em>EVE ‘Live’ developers</em>. Some of these developers will be familiar to you as parts of the old Engineering teams Gridlock, Sleeper Cell, Pi and Riding Mower. The EVE Live team is led by CCP Zulu and has the specific mandate to work on raising the quality of your experience playing EVE.</p>
<p>I am CCP Masheen, I have worked on teams BFF and Pi since 2010. Together, myself, CCP TomB and CCP Highlander will be identifying, researching, testing and prioritizing those issues which adversely affect your EVE experience so that EVE Live developers can work on improving them.</p>
<p>We are kicking the year off with a focus on <em>Client Performance</em>, how the client behaves and areas where we could show it some love. Over the past year Team Gridlock and EVE Operations have refined and overhauled both the server software and hardware to reap huge performance gains. This year, in the name of making your EVE experience even better, a series of client optimizations are on the way.</p>
<p>We are looking for the type of issue that might not normally be reported. For example:<br />
<img src="http://content.eveonline.com/www/newssystem/media/3097/3380/Pic1_550.jpg" alt="" /></p>
<p>This happens because it takes a few seconds to summon all the ships and display them on your EVE client. However, the initial appearance that the hangar is empty can be a little scary if you’re not expecting it. So, perhaps what we could do is add some way of letting you know that the list of ships is being fetched so that you don’t panic momentarily <em>and </em>since it may have been a while since one of our clever people took a look at the hangar code, we can check to see if there is any way to speed up the process.</p>
<p>If you would like to promote something which you believe is worthy of a performance tune-up please tell us in the comments what things about the client you would like to work just that bit better, but&#8230; for-the-love-of-CONCORD…<strong>be specific!</strong></p>
<p>Including a summary of your PC’s vital statistics is extra helpful and clicking ‘Like’ on the posts of other players whose suggestions you support will help us to determine how popular improving something would be.</p>
<p>Developers in the EVE Service Quality group are already working on client optimizations to the Overview (yes indeed), more about that exciting development in an upcoming Dev blog.</p>
]]></content:encoded>
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		<title>eve: templar one is now available</title>
		<link>http://www.eve-online-fan.co.uk/2012/01/eve-templar-one-is-now-available/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/01/eve-templar-one-is-now-available/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:44:28 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4291</guid>
		<description><![CDATA[The third EVE Online novel, EVE: Templar One, is available in stores all over the place including, of course, ebook versions It picks up many threads of the EVE: Empyrean Age novel and reveals much about the first DUST 514 technology including some surprising EVE fiction reveals. 464 pages of politically-charged, action-oriented, mystery-unraveling, character-driven sci fi [...]]]></description>
			<content:encoded><![CDATA[<p>The third EVE Online novel, EVE: Templar One, is available in stores all over the place including, of course, <a href="http://www.amazon.com/gp/product/B004WJQNY2/ref=as_li_ss_tl?ie=UTF8&#038;tag=webinventio0e-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B004WJQNY2">ebook versions</a><img src="http://www.assoc-amazon.com/e/ir?t=webinventio0e-20&#038;l=as2&#038;o=1&#038;a=B004WJQNY2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<p>It picks up many threads of the EVE: Empyrean Age novel and reveals much about the first DUST 514 technology including some surprising EVE fiction reveals. 464 pages of politically-charged, action-oriented, mystery-unraveling, character-driven sci fi goodness that&#8217;s approachable and compelling and positively guaranteed to broaden your experience as a capsuleer as the NPC universe around becomes more familiar. We celebrate Tony Gonzales and the players that inspired him to write this epic novel and look forward to the evolution of this new technology he speaks of!</p>
<p>You can read more about EVE: Templar One at the above link or in TonyG&#8217;s <a title="Templar One dev blog" href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3357" target="_blank">dev blog</a>.</p>
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		<title>crucible – the first week in stats</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/crucible-%e2%80%93-the-first-week-in-stats/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/crucible-%e2%80%93-the-first-week-in-stats/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 17:31:33 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4286</guid>
		<description><![CDATA[With Crucible recently deployed, CCP Guard thought I should post up a new dev blog showing you all some stats on the goings on since, as apparently a couple of you enjoy these. First up, the tier three battlecruisers appear to have been a real hit. 3,541 different characters produced a total of 47,023 of [...]]]></description>
			<content:encoded><![CDATA[<p>With Crucible recently deployed, CCP Guard thought I should post up a new dev blog showing you all some stats on the goings on since, as apparently a couple of you enjoy these.</p>
<p>First up, the tier three battlecruisers appear to have been a real hit. 3,541 different characters produced a total of 47,023 of them as of 12:00am on Wednesday 7<sup>th</sup> December. The Tornado was the most built, with 16,292 followed by the Oracle with 10,630. The largest single producing character produced 537 tier 3 battlecruisers and the largest producing corporation 664. That’s a lot of battlecruisers to blow up.</p>
<p>9,258 Customs office gantries had been built by 1,327 different characters. One corporation built 310 of them, with the maximum produced by a single character being 150. 5,146 Customs Offices had been destroyed, leaving that many planets open to player control. Of these, 18 were player owned customs offices and the rest Interbus.</p>
<p>Of the 5,128 Interbus Customs Offices destroyed, 778 were in low sec, 2,298 in null sec and 2,052 in wormhole space. These have been replaced by 4,515 player owned customs offices which were deployed at planets as of midnight. The largest single owner corporation held 51 customs offices.</p>
<p>Usage of the tier 3 battlecruisers was fairly high, with them scoring a total of 6,367 final blows (for simplicity we&#8217;re classing kills as being &#8220;final blows&#8221; for this):</p>
<table width="313" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">&nbsp;</td>
<td nowrap="nowrap">Tier 3 Kills</td>
<td nowrap="nowrap">Kills by other Battlecruisers</td>
</tr>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">763</p>
</td>
<td nowrap="nowrap">
<p align="right">1,921</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">1,917</p>
</td>
<td nowrap="nowrap">
<p align="right">5,716</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">3,190</p>
</td>
<td nowrap="nowrap">
<p align="right">9,465</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">497</p>
</td>
<td nowrap="nowrap">
<p align="right">635</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Total</td>
<td nowrap="nowrap">
<p align="right">6,367</p>
</td>
<td nowrap="nowrap">
<p align="right">17,737</p>
</td>
</tr>
</tbody>
</table>
<p>So during the week after Crucible (excluding launch day itself), 24,104 final blows were made by battlecruisers compared to 14,955 the week before. That’s an impressive boost. There’s a fair few of the tier 3 battlecruisers getting blown up, too:</p>
<table width="370" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">&nbsp;</td>
<td nowrap="nowrap">Destroyed in PVP</td>
<td nowrap="nowrap">Destroyed in PVE</td>
</tr>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">223</p>
</td>
<td nowrap="nowrap">
<p align="right">545</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">509</p>
</td>
<td nowrap="nowrap">
<p align="right">20</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">773</p>
</td>
<td nowrap="nowrap">
<p align="right">63</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">46</p>
</td>
<td nowrap="nowrap">
<p align="right">15</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Total</td>
<td nowrap="nowrap">
<p align="right">1,551</p>
</td>
<td nowrap="nowrap">
<p align="right">643</p>
</td>
</tr>
</tbody>
</table>
<p>A huge amount of money was spent on the tier 3 blueprints; more than 4 trillion ISK. 4,138,410,333,998 ISK to be precise. That’s 8,709 blueprints. How much ISK is 4 trillion ISK? A lot. You’d have to kill Zor <a href="http://cdn1.eveonline.com/www/newssystem/media/2994/3266/morereasontokillzor2.png"  rel="lightbox[roadtrip]">eight million</a> times to make 4 trillion ISK.</p>
<p><a href="http://cdn1.eveonline.com/www/newssystem/media/2994/3266/tier3bpobuilt4.png"  rel="lightbox[roadtrip]"><img src="http://content.eveonline.com/www/newssystem/media/2994/3266/Untitled_550.png" alt="" /></a></p>
<p><em>Click to enlarge</em><br />
A good indicator of in-space activity is how many ships have been getting blown up before and after the expansion. So to compare the week before and the week after:</p>
<table width="641" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">&nbsp;</td>
<td nowrap="nowrap">PVP, Week before</td>
<td nowrap="nowrap">PVE, Week before</td>
<td nowrap="nowrap">PVP, week after</td>
<td nowrap="nowrap">PVE, Week after</td>
<td nowrap="nowrap">Total</td>
</tr>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">8,183</p>
</td>
<td nowrap="nowrap">
<p align="right">21,500</p>
</td>
<td nowrap="nowrap">
<p align="right">11,676</p>
</td>
<td nowrap="nowrap">
<p align="right">30,602</p>
</td>
<td nowrap="nowrap">
<p align="right">71,961</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">15,886</p>
</td>
<td nowrap="nowrap">
<p align="right">1,506</p>
</td>
<td nowrap="nowrap">
<p align="right">21,104</p>
</td>
<td nowrap="nowrap">
<p align="right">1,871</p>
</td>
<td nowrap="nowrap">
<p align="right">40,367</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">28,411</p>
</td>
<td nowrap="nowrap">
<p align="right">2,174</p>
</td>
<td nowrap="nowrap">
<p align="right">37,866</p>
</td>
<td nowrap="nowrap">
<p align="right">2,647</p>
</td>
<td nowrap="nowrap">
<p align="right">71,098</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">3,113</p>
</td>
<td nowrap="nowrap">
<p align="right">795</p>
</td>
<td nowrap="nowrap">
<p align="right">5,448</p>
</td>
<td nowrap="nowrap">
<p align="right">783</p>
</td>
<td nowrap="nowrap">
<p align="right">10,139</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Total</td>
<td nowrap="nowrap">
<p align="right">55,593</p>
</td>
<td nowrap="nowrap">
<p align="right">25,975</p>
</td>
<td nowrap="nowrap">
<p align="right">76,094</p>
</td>
<td nowrap="nowrap">
<p align="right">35,903</p>
</td>
<td nowrap="nowrap">
<p align="right">193,565</p>
</td>
</tr>
</tbody>
</table>
<p>&#8230;Or a an increase of 37.31%! The average daily peak concurrent user count  also jumped considerably, going from from 38,574 the week before Crucible to 43,180 the week after. We hope you’re all still enjoying the expansion and don’t forget that CCP Soundwave still wants you to tell him about all the little things that you’d like to see changed in <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=33928">this forum thread</a>. If you enjoyed my previous blog about PVP stats, don’t forget to take a look at it&#8217;s <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=40902&amp;find=unread">comments thread</a> where I’ve posted many further stats over the last week.</p>
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		<title>dude, where&#8217;s my erebus?</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/dude-wheres-my-erebus/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/dude-wheres-my-erebus/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 17:24:04 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4277</guid>
		<description><![CDATA[Have you ever had the need to find a specific item you know you was stuffed away in a station somewhere?  Like for instance&#8230;your favorite Erebus? This is where the Asset Search comes in handy.  Just insert the name of the item type you are looking for, ie. &#8216;erebus &#8216; and press the search button. [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever had the need to find a specific item you know you was stuffed away in a station somewhere?  Like for instance&#8230;your favorite Erebus? This is where the Asset Search comes in handy.  Just insert the name of the item type you are looking for, ie. &#8216;erebus &#8216; and press the search button.</p>
<p><img src="http://content.eveonline.com/www/newssystem/media/2957/3220/asset1.PNG" alt="Simple search" /></p>
<p>That isn&#8217;t helpful enough though. So I think it&#8217;s time to go over a few changes we&#8217;ve made to the Asset Search. CCP Punkturis was so kind as to tidy the search parameters and leave only the sort order and a generic search box where you could search for parts of type names, groups and categories.</p>
<p>Also, the minimum size of the asset window can now be a lot smaller.</p>
<p><img src="http://content.eveonline.com/www/newssystem/media/2957/3220/asset2.png" alt="Small search box" /></p>
<p>Now, this works very well for simple searches. But when you´ve been collecting random piles of crap, I mean commodities, in every other station in in 100+ different solar systems&#8230;this picture gets messier.</p>
<p>This is why we added new keyword based search options in the asset window. Sneaky don&#8217;t you think? Well most of us computer savvy capsuleers have experience of these from popular applications like outlook or gmail searches. This is pretty much the same. So now we can do searches like this:</p>
<p><strong>monocle security:null station:storage</strong></p>
<p><img src="http://content.eveonline.com/www/newssystem/media/2957/3220/asset3.jpg" alt="Finding you glasses" /></p>
<p>So the search format looks like this:</p>
<p><em>&#8216;free form text&#8217; keyword1:value1 keyword2:value2 &#8230;</em></p>
<p><strong>ereb system:fahruni minimum:5</strong><br />
<strong>group:titan security:high</strong><br />
<strong>region:&#8221;Sinq L&#8221; category:ship</strong><br />
<strong>minsecurity:-0.4 blueprint: original</strong></p>
<p><img src="http://content.eveonline.com/www/newssystem/media/2957/3220/asset4.png" alt="Being a bit more specific" /></p>
<p>You don&#8217;t have to write the entire keywords either, they are matched from the start of the keyword. They keywords are evaluated in a particular order so ambiguous words follow that order.</p>
<p><strong>ereb sy:fahruni min:5</strong><br />
<strong>g:titan se:high</strong><br />
<strong>r:&#8221;Sinq L&#8221; cat:ship</strong><br />
<strong>mins:-0.4 b:o</strong></p>
<p>This is also pretty sweet.</p>
<p><img src="http://content.eveonline.com/www/newssystem/media/2957/3220/asset5.png" alt="Metagroups are fun and mysterious" /></p>
<p>This is the full list of supported keyword and the expected values:</p>
<ul>
<li><strong>type</strong>: matches item type names</li>
<li><strong>group</strong>: matches the group name of items (battleship, mineral, fighter bomber etc.)</li>
<li><strong>category</strong>: matches the category name of items (ship, module, commodity etc.)</li>
<li><strong>minimum</strong>: minimum number of items in a stack</li>
<li><strong>maximum</strong>: maximum number of items in a stack</li>
<li><strong>metalevel</strong>: matches the metalevel of an item</li>
<li><strong>metagroup</strong>: matches the meta group name of items (ie. faction, storyline, officer)</li>
<li><strong>techlevel</strong>: the tech level of item (1, 2 or 3)</li>
<li><strong>minsecurity</strong>: minimum security status of items location (-1.0 – 1.0)</li>
<li><strong>maxsecurity</strong>: maximum security status of items location (-1.0 – 1.0)</li>
<li><strong>security</strong>: matches security level as text (high, empire, low, null, zero)</li>
<li><strong>system</strong>: name of the solar system item is located in</li>
<li><strong>constellation</strong>: name of the constellation item is located in</li>
<li><strong>region</strong>: name of the region item is located in</li>
<li><strong>station</strong>: maches parts of station names</li>
<li><strong>blueprint</strong>: matches either copy or original</li>
</ul>
<h3><strong>Some additional notes to keep in mind:</strong></h3>
<ul>
<li>All casing is ignored for both keywords and their respective values.</li>
<li>Text must be enclosed in double quotes if more than one word. If not only the first word will be used and the rest is lost into the ether.</li>
<li>The keywords are not translated</li>
</ul>
<p><strong>group:fighter bomber security:empire</strong></p>
<p>will match all items in groups with &#8220;fighter&#8221; somewhere in the group name and located in empire space (that is high or low sec). The bomber word will serve no function in the search and is ignored.</p>
<p><strong>group:&#8221;fighter bomber&#8221; security:empire</strong></p>
<p>will match all items in groups with &#8220;fighter bomber&#8221; somewhere in the group name and located in empire space.</p>
<p>There are definitely more we can do with this in the future but we started this rather late and I didn’t want to add lots of broken functionality but rather a few simple options that work and cover the basic and a bit more.</p>
<p>Finally you should check out the updates in the <a href="http://wiki.eveonline.com/en/wiki/Assets" target="_blank">Assets article EVEolopedia</a>.</p>
<p>If you guys like these changes and want more there is plenty of room for more (keyword hinting, boolean operations, corp assets etc).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.eve-online-fan.co.uk/2011/12/dude-wheres-my-erebus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>you people really do love blowing up spaceships.</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/you-people-really-do-love-blowing-up-spaceships/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/you-people-really-do-love-blowing-up-spaceships/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 17:23:05 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4275</guid>
		<description><![CDATA[One thing I keep a close eye on as part of my role at CCP is the level of PVP activity within EVE. Seeing how many of you blow each other up and how often you do so is an important metric for seeing how much fun everyone is having. So, conveniently timed for MMOCrunch [...]]]></description>
			<content:encoded><![CDATA[<p>One thing I keep a close eye on as part of my role at CCP is the level of PVP activity within EVE. Seeing how many of you blow each other up and how often you do so is an important metric for seeing how much fun everyone is having. So, conveniently timed for MMOCrunch declaring EVE to be the <a href="http://www.mmocrunch.com/2011/12/01/mmocrunchs-2011-mmo-awards/" target="_blank">Best PVP MMO of 2011</a>, I present to you: many, many numbers regarding explosions in New Eden.</p>
<p>The information in this blog is limited to kills that have taken place since the new kill report system was introduced in the Trinity expansion on December 5<sup>th</sup>, 2007, up until very early in the morning of November 29<sup>th</sup>, 2011. Unless otherwise stated, we’ve also limited this to PVP, so ships lost to NPCs won’t count in the totals.</p>
<p>In total, 13,540,707 ships or structures were destroyed in this period in PVP, belonging to 1,075,754 characters or corporations. NPCs destroyed 7,559,088 ships belonging to 1,936,205 characters. That makes a total of 21,099,795 ships/structures blown up belonging to 2,251,177 different owners. To be fair a lot of those are rookie ships and such, but either way – that’s a lot of explosions.</p>
<p>From December 5<sup>th</sup>, 2007 until November 29<sup>th</sup>, 2011, 1,455 days passed. That’s 2,095,200 minutes. So, if you count everything that generated a kill report, how many things blew up per day/hour/minute on average?<br />
14,502 per day.<br />
604 per hour.<br />
10 per minute (roughly one explosion every six seconds).</p>
<p>Where are all these explosions happening? First up, let’s take a look by security group:</p>
<table width="354" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"><strong>PVP</strong></td>
<td nowrap="nowrap"><strong>PVE</strong></td>
<td nowrap="nowrap"><strong>Total</strong></td>
</tr>
<tr>
<td nowrap="nowrap"><strong>High Sec</strong></td>
<td nowrap="nowrap">
<p align="right">1,974,022</p>
</td>
<td nowrap="nowrap">
<p align="right">6,317,926</p>
</td>
<td nowrap="nowrap">
<p align="right">8,291,948</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Low Sec</strong></td>
<td nowrap="nowrap">
<p align="right">4,126,911</p>
</td>
<td nowrap="nowrap">
<p align="right">510,683</p>
</td>
<td nowrap="nowrap">
<p align="right">4,637,594</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Null Sec</strong></td>
<td nowrap="nowrap">
<p align="right">7,061,988</p>
</td>
<td nowrap="nowrap">
<p align="right">568,353</p>
</td>
<td nowrap="nowrap">
<p align="right">7,630,341</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Wormhole Space</strong></td>
<td nowrap="nowrap">
<p align="right">377,786</p>
</td>
<td nowrap="nowrap">
<p align="right">162,126</p>
</td>
<td nowrap="nowrap">
<p align="right">539,912</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">13,540,707</p>
</td>
<td nowrap="nowrap">
<p align="right">7,559,088</p>
</td>
<td nowrap="nowrap">
<p align="right">21,099,795</p>
</td>
</tr>
</tbody>
</table>
<p>Which systems? Well, apparently low sec travel routes and Jita are quite active. I thought it would probably be of interest to show the proportion of the explosions that were probably more of a “squish” sound than a boom, because some places happen to have a rather high rate of podkilling:</p>
<table width="247" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>System</strong></td>
<td nowrap="nowrap"><strong>Explosions</strong></td>
<td nowrap="nowrap"><strong>% Capsules</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Amamake</td>
<td nowrap="nowrap">
<p align="right">163,106</p>
</td>
<td nowrap="nowrap">
<p align="right">24.74%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Jita</td>
<td nowrap="nowrap">
<p align="right">160,742</p>
</td>
<td nowrap="nowrap">
<p align="right">28.20%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rancer</td>
<td nowrap="nowrap">
<p align="right">157,429</p>
</td>
<td nowrap="nowrap">
<p align="right">43.98%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tama</td>
<td nowrap="nowrap">
<p align="right">153,503</p>
</td>
<td nowrap="nowrap">
<p align="right">20.37%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">HED-GP</td>
<td nowrap="nowrap">
<p align="right">138,101</p>
</td>
<td nowrap="nowrap">
<p align="right">38.05%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">EC-P8R</td>
<td nowrap="nowrap">
<p align="right">137,094</p>
</td>
<td nowrap="nowrap">
<p align="right">38.15%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">M-OEE8</td>
<td nowrap="nowrap">
<p align="right">121,044</p>
</td>
<td nowrap="nowrap">
<p align="right">40.34%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">PF-346</td>
<td nowrap="nowrap">
<p align="right">106,272</p>
</td>
<td nowrap="nowrap">
<p align="right">39.85%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Old Man Star</td>
<td nowrap="nowrap">
<p align="right">87,008</p>
</td>
<td nowrap="nowrap">
<p align="right">14.94%</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">N-RAEL</td>
<td nowrap="nowrap">
<p align="right">78,560</p>
</td>
<td nowrap="nowrap">
<p align="right">41.69%</p>
</td>
</tr>
</tbody>
</table>
<p>So whilst it’s been known for a while that travelling through Rancer will often result in being podkilled, it’s now official. It may be low security and therefore have no warp bubbles, but just under 44% of the losses there have been capsules. Probably best to make sure your clone is up to date before going there on a picnic.</p>
<p>The probably all-important question is up next; what has been getting blown up? Well, here’s the top 20 ship groups and then individual types for your enjoyment:</p>
<table width="202" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Capsule</td>
<td nowrap="nowrap">
<p align="right">3,468,179</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">1,738,142</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">1,299,488</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">1,011,138</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">921,451</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rookie ship</td>
<td nowrap="nowrap">
<p align="right">805,728</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">613,317</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Interceptor</td>
<td nowrap="nowrap">
<p align="right">485,349</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">364,079</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">358,370</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Stealth Bomber</td>
<td nowrap="nowrap">
<p align="right">334,478</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Heavy Assault Ship</td>
<td nowrap="nowrap">
<p align="right">319,003</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Assault Ship</td>
<td nowrap="nowrap">
<p align="right">268,630</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Force Recon Ship</td>
<td nowrap="nowrap">
<p align="right">198,800</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Covert Ops</td>
<td nowrap="nowrap">
<p align="right">152,634</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Interdictor</td>
<td nowrap="nowrap">
<p align="right">143,217</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Mining Barge</td>
<td nowrap="nowrap">
<p align="right">103,393</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Combat Recon Ship</td>
<td nowrap="nowrap">
<p align="right">87,454</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Exhumer</td>
<td nowrap="nowrap">
<p align="right">84,301</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Command Ship</td>
<td nowrap="nowrap">
<p align="right">60,812</p>
</td>
</tr>
</tbody>
</table>
<p>I’ll filter the rookie ships, shuttles and capsules out of the types, which gives the following top 20:</p>
<table width="141" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Drake</td>
<td nowrap="nowrap">
<p align="right">505,263</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rifter</td>
<td nowrap="nowrap">
<p align="right">427,151</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Hurricane</td>
<td nowrap="nowrap">
<p align="right">331,441</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Kestrel</td>
<td nowrap="nowrap">
<p align="right">216,275</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Raven</td>
<td nowrap="nowrap">
<p align="right">170,418</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caracal</td>
<td nowrap="nowrap">
<p align="right">167,771</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Thorax</td>
<td nowrap="nowrap">
<p align="right">147,500</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Harbinger</td>
<td nowrap="nowrap">
<p align="right">141,159</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Thrasher</td>
<td nowrap="nowrap">
<p align="right">140,916</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Manticore</td>
<td nowrap="nowrap">
<p align="right">136,193</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Bestower</td>
<td nowrap="nowrap">
<p align="right">131,990</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Myrmidon</td>
<td nowrap="nowrap">
<p align="right">129,330</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Vexor</td>
<td nowrap="nowrap">
<p align="right">128,384</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Dominix</td>
<td nowrap="nowrap">
<p align="right">126,295</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Megathron</td>
<td nowrap="nowrap">
<p align="right">120,963</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rupture</td>
<td nowrap="nowrap">
<p align="right">116,389</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Merlin</td>
<td nowrap="nowrap">
<p align="right">115,942</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Punisher</td>
<td nowrap="nowrap">
<p align="right">108,978</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Crow</td>
<td nowrap="nowrap">
<p align="right">105,390</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Incursus</td>
<td nowrap="nowrap">
<p align="right">104,600</p>
</td>
</tr>
</tbody>
</table>
<p>And what do NPCs manage to destroy? Well, from the looks of things, the tutorials are killing quite a few players:</p>
<table width="141" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Condor</td>
<td nowrap="nowrap">
<p align="right">416,008</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Atron</td>
<td nowrap="nowrap">
<p align="right">370,865</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Slasher</td>
<td nowrap="nowrap">
<p align="right">262,312</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rifter</td>
<td nowrap="nowrap">
<p align="right">225,672</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Kestrel</td>
<td nowrap="nowrap">
<p align="right">222,612</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Catalyst</td>
<td nowrap="nowrap">
<p align="right">212,036</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Drake</td>
<td nowrap="nowrap">
<p align="right">198,481</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Thrasher</td>
<td nowrap="nowrap">
<p align="right">191,311</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Merlin</td>
<td nowrap="nowrap">
<p align="right">173,076</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Raven</td>
<td nowrap="nowrap">
<p align="right">161,661</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cormorant</td>
<td nowrap="nowrap">
<p align="right">159,616</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Crucifier</td>
<td nowrap="nowrap">
<p align="right">155,691</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tristan</td>
<td nowrap="nowrap">
<p align="right">144,963</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Executioner</td>
<td nowrap="nowrap">
<p align="right">113,012</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caracal</td>
<td nowrap="nowrap">
<p align="right">109,367</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Punisher</td>
<td nowrap="nowrap">
<p align="right">108,685</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Dominix</td>
<td nowrap="nowrap">
<p align="right">100,247</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Coercer</td>
<td nowrap="nowrap">
<p align="right">99,493</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Incursus</td>
<td nowrap="nowrap">
<p align="right">87,827</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Vexor</td>
<td nowrap="nowrap">
<p align="right">74,613</p>
</td>
</tr>
</tbody>
</table>
<p>The top 20 ships that people have been using to shoot at things (based on final blows):</p>
<table width="181" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Hurricane</td>
<td nowrap="nowrap">
<p align="right">925,522</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Drake</td>
<td nowrap="nowrap">
<p align="right">908,400</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Vagabond</td>
<td nowrap="nowrap">
<p align="right">593,096</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Zealot</td>
<td nowrap="nowrap">
<p align="right">466,449</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Sabre</td>
<td nowrap="nowrap">
<p align="right">447,654</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Harbinger</td>
<td nowrap="nowrap">
<p align="right">360,268</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Megathron</td>
<td nowrap="nowrap">
<p align="right">313,688</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Armageddon</td>
<td nowrap="nowrap">
<p align="right">256,671</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rifter</td>
<td nowrap="nowrap">
<p align="right">250,641</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rapier</td>
<td nowrap="nowrap">
<p align="right">247,652</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Abaddon</td>
<td nowrap="nowrap">
<p align="right">241,913</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Dramiel</td>
<td nowrap="nowrap">
<p align="right">233,302</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Taranis</td>
<td nowrap="nowrap">
<p align="right">224,093</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cynabal</td>
<td nowrap="nowrap">
<p align="right">208,933</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tempest</td>
<td nowrap="nowrap">
<p align="right">207,350</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Broadsword</td>
<td nowrap="nowrap">
<p align="right">206,377</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Ishtar</td>
<td nowrap="nowrap">
<p align="right">199,092</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Manticore</td>
<td nowrap="nowrap">
<p align="right">195,879</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Crow</td>
<td nowrap="nowrap">
<p align="right">189,165</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Raven</td>
<td nowrap="nowrap">
<p align="right">188,639</p>
</td>
</tr>
</tbody>
</table>
<p>It would also seem that projectile weapons are extremely good at getting those much-loved final blows. Final blow weapons, top five groups:</p>
<table width="198" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Projectile Weapon</td>
<td nowrap="nowrap">
<p align="right">4,553,113</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Energy Weapon</td>
<td nowrap="nowrap">
<p align="right">2,039,118</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Hybrid Weapon</td>
<td nowrap="nowrap">
<p align="right">1,794,480</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Combat Drone</td>
<td nowrap="nowrap">
<p align="right">1,448,419</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Heavy Missile</td>
<td nowrap="nowrap">
<p align="right">1,033,373</p>
</td>
</tr>
</tbody>
</table>
<p>And then by type:</p>
<table width="293" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">425mm AutoCannon II</td>
<td nowrap="nowrap">
<p align="right">897,443</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">220mm Vulcan AutoCannon II</td>
<td nowrap="nowrap">
<p align="right">861,826</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Heavy Pulse Laser II</td>
<td nowrap="nowrap">
<p align="right">603,060</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caldari Navy Scourge Heavy Missile</td>
<td nowrap="nowrap">
<p align="right">579,528</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">200mm AutoCannon II</td>
<td nowrap="nowrap">
<p align="right">570,666</p>
</td>
</tr>
</tbody>
</table>
<p>So, a high rate of fire seems to be of great use for scoring final blows. Not all that shocking.</p>
<p>Whilst writing this I was told that the idea of me writing a blog and not adding in some graphs is ludicrous, so I made some pie charts for you all to enjoy. In this, I broke down all ships by their hull size and excluded rookie ships, capsules and shuttles. &#8220;Other&#8221; includes structures, mining barges/exhumers, capitals and a couple of others which were too small a slice for it to make much sense to include.<br />
<img src="http://content.eveonline.com/www/newssystem/media/2971/3235/hulls.png" alt="" /></p>
<p>Two more, these by tech level and faction. Tech level excludes rookie ships, capsules and shuttles, whilst race/faction includes rookie ships and shuttles. The &#8220;other&#8221; under faction is primarily structures that aren&#8217;t of a particular race and pirate faction ships.<br />
<img src="http://content.eveonline.com/www/newssystem/media/2971/3235/techlevel.png" alt="" /></p>
<p><img src="http://content.eveonline.com/www/newssystem/media/2971/3235/race.png" alt="" /></p>
<p>Now it’s time to put some names to all this destruction.</p>
<p>The top five killers (final blows), where the victim was not in a capsule, rookie ship, shuttle or tech one frigate. The brackets show the total kills and the number of unique victims:<br />
Marovinchian (5,463 / 1,265), DiamondDog (4,455 / 4,259), Loren Gallen (4,383 / 3,555), kerjin (4,373 / 2,994), Hera Darkthorn (4,055 / 3,531).</p>
<p>The same again, but for player corporations rather than individual characters:<br />
Sniggerdly(43,712 / 32,037), Genos Occidere(43,154 / 30855), GoonWaffe (39,943 / 25,922),  Fremen Sietch (39,405 / 27,820), North Eastern Swat (32,704 / 24,330).</p>
<p>And for alliances (total/unique victims):<br />
Against ALL Authorities (115,425 / 56,169), Pandemic Legion (91,301 / 49,606), Morsus Mihi (85,062 / 38,735), Red Alliance (69,726 / 34,727), RAZOR Alliance (58,754 / 28,887).</p>
<p>The top five killers of capsules (again, final blows) and the number of unique victims:<br />
ANGRY23 (4,448 / 4,198), DiamondDog (4,302 / 4,145), Xavier Theakstone (3,786 / 3,612), Lithia Tsanov (3,283 / 3,084), Mist3r Evil (3,280 / 3,171).</p>
<p>And the capsule stats but for corporations: the united (38,756 / 33,778), GoonWaffe (24,313 / 18,844), Sniggerdly (21,786 / 18,918), Fremen Sietch ( 15,453 / 13,369), Interstellar eXodus (14,574 / 12,276).</p>
<p>I’ll try to be fairly active in the comments thread and answer what I can. If there are a significant number of requests for more information, I&#8217;ll probably do another blog.</p>
<p>Hope you enjoyed the numbers!</p>
]]></content:encoded>
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		<title>new video: customer relations and virtual worlds</title>
		<link>http://www.eve-online-fan.co.uk/2011/11/new-video-customer-relations-and-virtual-worlds/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/11/new-video-customer-relations-and-virtual-worlds/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 18:13:12 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Development News]]></category>
		<category><![CDATA[Eve Online Videos]]></category>
		<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4231</guid>
		<description><![CDATA[A new &#8220;In development&#8221; video is out, this time about Customer Relations and the Virtual Worlds team that runs the EVE universe.]]></description>
			<content:encoded><![CDATA[<p>A new &#8220;In development&#8221; video is out, this time about Customer Relations and the Virtual Worlds team that runs the EVE universe.</p>
<p><object width="500" height="281"><param name="movie" value="http://www.youtube.com/v/hSBkaz3khMs?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hSBkaz3khMs?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="500" height="281" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<title>check out our second video blog from art!</title>
		<link>http://www.eve-online-fan.co.uk/2011/11/check-out-our-second-video-blog-from-art/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/11/check-out-our-second-video-blog-from-art/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 17:41:21 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4205</guid>
		<description><![CDATA[In the second of our video blogs, CCP Basement Ben talks about what else Art is producing for Winter 2011 as well as a look at engine trails in development. You can check out the new video here.]]></description>
			<content:encoded><![CDATA[<p>In the second of our video blogs, CCP Basement Ben talks about what else Art is producing for Winter 2011 as well as a look at engine trails in development. You can check out the new video here.</p>
]]></content:encoded>
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		<title>a picture is worth a thousand words. a video is worth a million.</title>
		<link>http://www.eve-online-fan.co.uk/2011/10/a-picture-is-worth-a-thousand-words-a-video-is-worth-a-million/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/10/a-picture-is-worth-a-thousand-words-a-video-is-worth-a-million/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 18:24:32 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4201</guid>
		<description><![CDATA[We understand that players love blogs. Keeping you informed of what is in development for EVE is very important to us and we want to bring you more. More Dev Blogs, more news, more forum interaction and now a series of new video blogs. In this first video, CCP Basement Ben, the Art manager for [...]]]></description>
			<content:encoded><![CDATA[<p>We understand that players love blogs. Keeping you informed of what is in development for EVE is very important to us and we want to bring you more. More Dev Blogs, more news, more forum interaction and now a series of new video blogs. In this first video, CCP Basement Ben, the Art manager for EVE Online, talks to us about the new nebulae and an improved model for the Raven coming this winter. Enough words, go watch <a href="http://www.youtube.com/watch?v=8kBAWayqELU" target="_blank">the video</a>.</p>
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