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		<title>eve online: seven million missiles an hour</title>
		<link>http://www.eve-online-fan.co.uk/2012/02/eve-online-seven-million-missiles-an-hour/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/02/eve-online-seven-million-missiles-an-hour/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 20:39:24 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

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		<description><![CDATA[After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories. Planetary Interaction There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, [...]]]></description>
			<content:encoded><![CDATA[<p>After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.</p>
<h3><strong>Planetary Interaction</strong></h3>
<p>There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.</p>
<p>The top five systems in empire space for planetary interaction and the average number of export transactions per day were:</p>
<table width="131" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Sobaseki</td>
<td nowrap="nowrap">
<p align="right">448.77</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Perimeter</td>
<td nowrap="nowrap">
<p align="right">259.68</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Maurasi</td>
<td nowrap="nowrap">
<p align="right">193.09</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Muvolailen</td>
<td nowrap="nowrap">
<p align="right">156.79</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Elonaya</td>
<td nowrap="nowrap">
<p align="right">153.17</p>
</td>
</tr>
</tbody>
</table>
<p>Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:</p>
<table width="161" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Barren</td>
<td nowrap="nowrap">
<p align="right">20,386.70</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Gas</td>
<td nowrap="nowrap">
<p align="right">11,441.06</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Lava</td>
<td nowrap="nowrap">
<p align="right">11,072.17</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Storm</td>
<td nowrap="nowrap">
<p align="right">6,419.07</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Temperate</td>
<td nowrap="nowrap">
<p align="right">5,267.01</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Plasma</td>
<td nowrap="nowrap">
<p align="right">4,456.42</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Ice</td>
<td nowrap="nowrap">
<p align="right">3,473.48</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Oceanic</td>
<td nowrap="nowrap">
<p align="right">2,323.80</p>
</td>
</tr>
</tbody>
</table>
<h3><strong>Production</strong></h3>
<p>A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too &#8211; an hourly average of 1,506.</p>
<p>Average production per hour by hull size and tech level:</p>
<table width="432" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>Hull size</strong></td>
<td nowrap="nowrap"><strong>Tech 1</strong></td>
<td nowrap="nowrap"><strong>Tech 2</strong></td>
<td nowrap="nowrap"><strong>Tech 3</strong></td>
<td nowrap="nowrap"><strong>Total</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">495.31</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">495.31</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">391.24</p>
</td>
<td nowrap="nowrap">
<p align="right">80.96</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">472.20</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">110.06</p>
</td>
<td nowrap="nowrap">
<p align="right">33.79</p>
</td>
<td nowrap="nowrap">
<p align="right">13.15</p>
</td>
<td nowrap="nowrap">
<p align="right">157.00</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">105.59</p>
</td>
<td nowrap="nowrap">
<p align="right">4.00</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">109.59</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">85.47</p>
</td>
<td nowrap="nowrap">
<p align="right">6.79</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">92.25</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">59.11</p>
</td>
<td nowrap="nowrap">
<p align="right">6.42</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">65.53</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">60.61</p>
</td>
<td nowrap="nowrap">
<p align="right">2.39</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">63.00</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Mining Barge</td>
<td nowrap="nowrap">
<p align="right">29.68</p>
</td>
<td nowrap="nowrap">
<p align="right">12.00</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">41.68</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capital</td>
<td nowrap="nowrap">
<p align="right">5.99</p>
</td>
<td nowrap="nowrap">
<p align="right">0.29</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">6.28</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial Command</td>
<td nowrap="nowrap">
<p align="right">2.72</p>
</td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"></td>
<td nowrap="nowrap">
<p align="right">2.72</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Total</strong></td>
<td nowrap="nowrap">
<p align="right"><strong>1,345.78</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>146.64</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>13.15</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>1,505.57</strong></p>
</td>
</tr>
</tbody>
</table>
<p>Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:</p>
<table width="426" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>Hull size</strong></td>
<td nowrap="nowrap"><strong>Caldari</strong></td>
<td nowrap="nowrap"><strong>Minmatar</strong></td>
<td nowrap="nowrap"><strong>Gallente</strong></td>
<td nowrap="nowrap"><strong>Amarr</strong></td>
<td nowrap="nowrap"><strong> Total</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">143.54</p>
</td>
<td nowrap="nowrap">
<p align="right">93.60</p>
</td>
<td nowrap="nowrap">
<p align="right">144.22</p>
</td>
<td nowrap="nowrap">
<p align="right">113.95</p>
</td>
<td nowrap="nowrap">
<p align="right">495.31</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">136.84</p>
</td>
<td nowrap="nowrap">
<p align="right">144.25</p>
</td>
<td nowrap="nowrap">
<p align="right">99.62</p>
</td>
<td nowrap="nowrap">
<p align="right">82.26</p>
</td>
<td nowrap="nowrap">
<p align="right">462.98</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">43.75</p>
</td>
<td nowrap="nowrap">
<p align="right">44.25</p>
</td>
<td nowrap="nowrap">
<p align="right">32.34</p>
</td>
<td nowrap="nowrap">
<p align="right">32.05</p>
</td>
<td nowrap="nowrap">
<p align="right">152.39</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">43.93</p>
</td>
<td nowrap="nowrap">
<p align="right">38.98</p>
</td>
<td nowrap="nowrap">
<p align="right">13.84</p>
</td>
<td nowrap="nowrap">
<p align="right">12.85</p>
</td>
<td nowrap="nowrap">
<p align="right">109.59</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">19.91</p>
</td>
<td nowrap="nowrap">
<p align="right">16.13</p>
</td>
<td nowrap="nowrap">
<p align="right">25.57</p>
</td>
<td nowrap="nowrap">
<p align="right">14.75</p>
</td>
<td nowrap="nowrap">
<p align="right">76.35</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">10.30</p>
</td>
<td nowrap="nowrap">
<p align="right">33.38</p>
</td>
<td nowrap="nowrap">
<p align="right">13.67</p>
</td>
<td nowrap="nowrap">
<p align="right">8.19</p>
</td>
<td nowrap="nowrap">
<p align="right">65.53</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">13.48</p>
</td>
<td nowrap="nowrap">
<p align="right">16.79</p>
</td>
<td nowrap="nowrap">
<p align="right">12.36</p>
</td>
<td nowrap="nowrap">
<p align="right">16.15</p>
</td>
<td nowrap="nowrap">
<p align="right">58.78</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capital</td>
<td nowrap="nowrap">
<p align="right">1.58</p>
</td>
<td nowrap="nowrap">
<p align="right">0.83</p>
</td>
<td nowrap="nowrap">
<p align="right">2.21</p>
</td>
<td nowrap="nowrap">
<p align="right">1.37</p>
</td>
<td nowrap="nowrap">
<p align="right">6.00</p>
</td>
</tr>
<tr>
<td nowrap="nowrap"><strong>Total</strong></td>
<td nowrap="nowrap">
<p align="right"><strong>413.34</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>388.21</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>343.81</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>281.56</strong></p>
</td>
<td nowrap="nowrap">
<p align="right"><strong>1,426.92</strong></p>
</td>
</tr>
</tbody>
</table>
<p>Production of ships per hour by sec group:</p>
<table width="231" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">1,346.77</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">34.39</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">120.63</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">3.77</p>
</td>
</tr>
</tbody>
</table>
<p>The top 15 ships built in 2011 and their total, excluding shuttles and frigates:</p>
<table width="276" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">Drake</td>
<td nowrap="nowrap">
<p align="right">330,752</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Hurricane</td>
<td nowrap="nowrap">
<p align="right">262,808</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Thrasher</td>
<td nowrap="nowrap">
<p align="right">256,829</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Noctis</td>
<td nowrap="nowrap">
<p align="right">139,330</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Retriever</td>
<td nowrap="nowrap">
<p align="right">127,981</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Catalyst</td>
<td nowrap="nowrap">
<p align="right">115,061</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Covetor</td>
<td nowrap="nowrap">
<p align="right">113,702</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Badger Mark II</td>
<td nowrap="nowrap">
<p align="right">110,761</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Bestower</td>
<td nowrap="nowrap">
<p align="right">99,534</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caracal</td>
<td nowrap="nowrap">
<p align="right">97,565</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rupture</td>
<td nowrap="nowrap">
<p align="right">92,589</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Vexor</td>
<td nowrap="nowrap">
<p align="right">90,300</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cormorant</td>
<td nowrap="nowrap">
<p align="right">81,749</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Manticore</td>
<td nowrap="nowrap">
<p align="right">80,064</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Stabber</td>
<td nowrap="nowrap">
<p align="right">76,372</p>
</td>
</tr>
</tbody>
</table>
<p>Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.</p>
<h3><strong>People blowing each other up</strong></h3>
<p>In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.</p>
<p>Average destruction rate in PVP of the various hull sizes:</p>
<table width="268" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"><strong>Daily</strong></td>
<td nowrap="nowrap"><strong>Hourly</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Frigate</td>
<td nowrap="nowrap">
<p align="right">2,315</p>
</td>
<td nowrap="nowrap">
<p align="right">96.48</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capsule</td>
<td nowrap="nowrap">
<p align="right">2,291</p>
</td>
<td nowrap="nowrap">
<p align="right">95.47</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battlecruiser</td>
<td nowrap="nowrap">
<p align="right">1,207</p>
</td>
<td nowrap="nowrap">
<p align="right">50.28</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Cruiser</td>
<td nowrap="nowrap">
<p align="right">1,016</p>
</td>
<td nowrap="nowrap">
<p align="right">42.34</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Deployable Structure</td>
<td nowrap="nowrap">
<p align="right">529</p>
</td>
<td nowrap="nowrap">
<p align="right">22.05</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Battleship</td>
<td nowrap="nowrap">
<p align="right">523</p>
</td>
<td nowrap="nowrap">
<p align="right">21.81</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Rookie ship</td>
<td nowrap="nowrap">
<p align="right">448</p>
</td>
<td nowrap="nowrap">
<p align="right">18.65</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial</td>
<td nowrap="nowrap">
<p align="right">403</p>
</td>
<td nowrap="nowrap">
<p align="right">16.78</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Destroyer</td>
<td nowrap="nowrap">
<p align="right">371</p>
</td>
<td nowrap="nowrap">
<p align="right">15.45</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Shuttle</td>
<td nowrap="nowrap">
<p align="right">208</p>
</td>
<td nowrap="nowrap">
<p align="right">8.67</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Mining Barge</td>
<td nowrap="nowrap">
<p align="right">159</p>
</td>
<td nowrap="nowrap">
<p align="right">6.64</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Capital</td>
<td nowrap="nowrap">
<p align="right">27</p>
</td>
<td nowrap="nowrap">
<p align="right">1.11</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Industrial Command</td>
<td nowrap="nowrap">
<p align="right">9</p>
</td>
<td nowrap="nowrap">
<p align="right">0.39</p>
</td>
</tr>
</tbody>
</table>
<p>By tech level:</p>
<table width="268" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"></td>
<td nowrap="nowrap"><strong>Daily</strong></td>
<td nowrap="nowrap"><strong>Hourly</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Tech 1</td>
<td nowrap="nowrap">
<p align="right">7,859</p>
</td>
<td nowrap="nowrap">
<p align="right">327.46</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tech 2</td>
<td nowrap="nowrap">
<p align="right">1,574</p>
</td>
<td nowrap="nowrap">
<p align="right">65.57</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Tech 3</td>
<td nowrap="nowrap">
<p align="right">79</p>
</td>
<td nowrap="nowrap">
<p align="right">3.28</p>
</td>
</tr>
</tbody>
</table>
<p>By race, excluding rookie ships and capsules:</p>
<table width="268" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap"><strong>Race</strong></td>
<td nowrap="nowrap"><strong>Daily</strong></td>
<td nowrap="nowrap"><strong>Hourly</strong></td>
</tr>
<tr>
<td nowrap="nowrap">Minmatar</td>
<td nowrap="nowrap">
<p align="right">2,041</p>
</td>
<td nowrap="nowrap">
<p align="right">85.05</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Caldari</td>
<td nowrap="nowrap">
<p align="right">1,758</p>
</td>
<td nowrap="nowrap">
<p align="right">73.26</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Gallente</td>
<td nowrap="nowrap">
<p align="right">1,172</p>
</td>
<td nowrap="nowrap">
<p align="right">48.85</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Amarr</td>
<td nowrap="nowrap">
<p align="right">1,079</p>
</td>
<td nowrap="nowrap">
<p align="right">44.98</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Other</td>
<td nowrap="nowrap">
<p align="right">721</p>
</td>
<td nowrap="nowrap">
<p align="right">30.04</p>
</td>
</tr>
</tbody>
</table>
<p>Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!</p>
<h3><strong>The Market</strong></h3>
<p>To finish this blog off &#8211; If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:</p>
<p>&nbsp;</p>
<table width="467" border="0" cellspacing="0" cellpadding="0">
<colgroup>
<col />
<col />
<col />
<col />
<col /></colgroup>
<tbody>
<tr>
<td height="20"></td>
<td><strong>Day</strong></td>
<td><strong>Hour</strong></td>
<td><strong>Minute</strong></td>
<td><strong>Second</strong></td>
</tr>
<tr>
<td height="20"><strong>ISK</strong></td>
<td align="right">7,376,322,278,382</td>
<td align="right">307,346,761,599</td>
<td align="right">5,122,446,027</td>
<td align="right">85,374,100</td>
</tr>
<tr>
<td height="20"><strong>Transactions</strong></td>
<td align="right">954,750</td>
<td align="right">39,781</td>
<td align="right">663</td>
<td align="right">11</td>
</tr>
</tbody>
</table>
<p>Here&#8217;s hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my <a href="http://www.twitter.com/ccp_diagoras">twitter account</a> and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.</p>
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		<title>new eve website goes live next week</title>
		<link>http://www.eve-online-fan.co.uk/2012/02/new-eve-website-goes-live-next-week/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/02/new-eve-website-goes-live-next-week/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 20:36:53 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4305</guid>
		<description><![CDATA[The new EVE Online website (discussed in this blog) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated. At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be [...]]]></description>
			<content:encoded><![CDATA[<p>The new EVE Online website (discussed in <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3390" target="_blank">this blog</a>) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated.</p>
<p>At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be made available on a new community website which should prove to be quite an improvement in terms of browsing and locating what you need.</p>
<p>We look forward to showing you the two websites and wish you all a great weekend!</p>
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		<title>your eve client needs you!</title>
		<link>http://www.eve-online-fan.co.uk/2012/01/your-eve-client-needs-you/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/01/your-eve-client-needs-you/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:15:29 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4303</guid>
		<description><![CDATA[Some of you may have heard about the re-organization that is ongoing within EVE development led by CCP Unifex. A part of this re-organization is the formation of a group of developers within a larger segment called EVE Service Quality. EVE Service Quality includes Customer Support, Community Relations, Virtual World Operations and now a dedicated group [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you may have heard about the re-organization that is ongoing within EVE development led by CCP Unifex. A part of this re-organization is the formation of a group of developers within a larger segment called <strong>EVE Service Quality</strong>.</p>
<p>EVE Service Quality includes Customer Support, Community Relations, Virtual World Operations and now a dedicated group of <em>EVE ‘Live’ developers</em>. Some of these developers will be familiar to you as parts of the old Engineering teams Gridlock, Sleeper Cell, Pi and Riding Mower. The EVE Live team is led by CCP Zulu and has the specific mandate to work on raising the quality of your experience playing EVE.</p>
<p>I am CCP Masheen, I have worked on teams BFF and Pi since 2010. Together, myself, CCP TomB and CCP Highlander will be identifying, researching, testing and prioritizing those issues which adversely affect your EVE experience so that EVE Live developers can work on improving them.</p>
<p>We are kicking the year off with a focus on <em>Client Performance</em>, how the client behaves and areas where we could show it some love. Over the past year Team Gridlock and EVE Operations have refined and overhauled both the server software and hardware to reap huge performance gains. This year, in the name of making your EVE experience even better, a series of client optimizations are on the way.</p>
<p>We are looking for the type of issue that might not normally be reported. For example:<br />
<img src="http://content.eveonline.com/www/newssystem/media/3097/3380/Pic1_550.jpg" alt="" /></p>
<p>This happens because it takes a few seconds to summon all the ships and display them on your EVE client. However, the initial appearance that the hangar is empty can be a little scary if you’re not expecting it. So, perhaps what we could do is add some way of letting you know that the list of ships is being fetched so that you don’t panic momentarily <em>and </em>since it may have been a while since one of our clever people took a look at the hangar code, we can check to see if there is any way to speed up the process.</p>
<p>If you would like to promote something which you believe is worthy of a performance tune-up please tell us in the comments what things about the client you would like to work just that bit better, but&#8230; for-the-love-of-CONCORD…<strong>be specific!</strong></p>
<p>Including a summary of your PC’s vital statistics is extra helpful and clicking ‘Like’ on the posts of other players whose suggestions you support will help us to determine how popular improving something would be.</p>
<p>Developers in the EVE Service Quality group are already working on client optimizations to the Overview (yes indeed), more about that exciting development in an upcoming Dev blog.</p>
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		<title>travelling to fanfest</title>
		<link>http://www.eve-online-fan.co.uk/2012/01/travelling-to-fanfest/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/01/travelling-to-fanfest/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 19:51:24 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Eve Fanfest 2012]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4296</guid>
		<description><![CDATA[It&#8217;s time to start planning how you&#8217;re going to get to EVE Fanfest at the end of March and we&#8217;ve got some tips for you! There&#8217;s basically one way to get a Fanfest ticket, and two recommended options when it comes to booking your flight and accomodation. Fanfest tickets: Fanfest tickets can be purchased on the EVE Account [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time to start planning how you&#8217;re going to get to <a href="http://fanfest.eveonline.com/en/default" target="_blank">EVE Fanfest</a> at the end of March and we&#8217;ve got some tips for you!</p>
<p>There&#8217;s basically one way to get a Fanfest ticket, and two recommended options when it comes to booking your flight and accomodation.</p>
<p><strong>Fanfest tickets:</strong></p>
<p>Fanfest tickets can be purchased on the <a href="https://secure.eveonline.com/fanfest/" target="_blank">EVE Account Management page</a>. Early bird tickets are available until the end of January, and group tickets are available for groups of 5-10 at a discount price. Note that for the first time in Fanfest history, you can now book various Fanfest activities, on the account management page, at the same time you purchase your ticket, which will save you precious time in Iceland.</p>
<p><strong>Plane tickets and accomodation:</strong></p>
<p>1. Conveniently book your flight and hotel room in one go with <a href="http://fanfest.eveonline.com/en/info/icelandair" target="_blank">the package deal</a> provided by our partner, Icelandair.</p>
<p>2. Book your own flight through a travel search engine such as <a href="http://www.dohop.com/?no_lang_redirect=1" target="_blank">Dohop.com</a>, and then book your hotel through our hotel partner, <a href="http://fanfest.eveonline.com/en/info/hotelpartner" target="_blank">Center Hotels</a>.</p>
<p>We look forward to seeing you at Fanfest 2012 in the <a href="http://www.youtube.com/watch?v=fwGItJpLTSE" target="_blank">new amazing venue</a>.</p>
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		<title>new video: a visit to the new fanfest venue</title>
		<link>http://www.eve-online-fan.co.uk/2012/01/new-video-a-visit-to-the-new-fanfest-venue/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/01/new-video-a-visit-to-the-new-fanfest-venue/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:46:25 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Eve Fanfest 2012]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4293</guid>
		<description><![CDATA[CCP Tyr, the high priest of partying, took CCP Guard to Harpa, the new Fanfest venue, where YOU will be partying at the end of March. Join the discussion thread right here.]]></description>
			<content:encoded><![CDATA[<p>CCP Tyr, the high priest of partying, took CCP Guard to Harpa, the new <a href="http://fanfest.eveonline.com/en/default">Fanfest</a> venue, where YOU will be partying at the end of March.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/fwGItJpLTSE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Join the discussion thread right <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;m=608866&amp;#post608866">here</a>.</p>
]]></content:encoded>
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		<title>eve: templar one is now available</title>
		<link>http://www.eve-online-fan.co.uk/2012/01/eve-templar-one-is-now-available/</link>
		<comments>http://www.eve-online-fan.co.uk/2012/01/eve-templar-one-is-now-available/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:44:28 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4291</guid>
		<description><![CDATA[The third EVE Online novel, EVE: Templar One, is available in stores all over the place including, of course, ebook versions It picks up many threads of the EVE: Empyrean Age novel and reveals much about the first DUST 514 technology including some surprising EVE fiction reveals. 464 pages of politically-charged, action-oriented, mystery-unraveling, character-driven sci fi [...]]]></description>
			<content:encoded><![CDATA[<p>The third EVE Online novel, EVE: Templar One, is available in stores all over the place including, of course, <a href="http://www.amazon.com/gp/product/B004WJQNY2/ref=as_li_ss_tl?ie=UTF8&#038;tag=webinventio0e-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B004WJQNY2">ebook versions</a><img src="http://www.assoc-amazon.com/e/ir?t=webinventio0e-20&#038;l=as2&#038;o=1&#038;a=B004WJQNY2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<p>It picks up many threads of the EVE: Empyrean Age novel and reveals much about the first DUST 514 technology including some surprising EVE fiction reveals. 464 pages of politically-charged, action-oriented, mystery-unraveling, character-driven sci fi goodness that&#8217;s approachable and compelling and positively guaranteed to broaden your experience as a capsuleer as the NPC universe around becomes more familiar. We celebrate Tony Gonzales and the players that inspired him to write this epic novel and look forward to the evolution of this new technology he speaks of!</p>
<p>You can read more about EVE: Templar One at the above link or in TonyG&#8217;s <a title="Templar One dev blog" href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3357" target="_blank">dev blog</a>.</p>
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		<title>early bird tickets now on sale for eve fanfest 2012</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/early-bird-tickets-now-on-sale-for-eve-fanfest-2012/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/early-bird-tickets-now-on-sale-for-eve-fanfest-2012/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 17:32:09 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Eve Fanfest 2012]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4288</guid>
		<description><![CDATA[Join us March 22nd-24th at the newly-constructed Harpa Conference Center for Fanfest 2012 in Reykjavík, Iceland. Tickets are now available, with special Early Bird Pricing if you buy before January 31st. Here are some of the highlights of the 8th annual celebration of EVE Online: The Future of EVE Online – Be here for exclusive announcements and presentations about the future [...]]]></description>
			<content:encoded><![CDATA[<p>Join us March 22<sup>nd</sup>-24<sup>th</sup> at the newly-constructed <a href="http://en.harpa.is/">Harpa Conference Center</a> for Fanfest 2012 in Reykjavík, Iceland. Tickets are now available, with <a href="https://secure.eveonline.com/fanfest">special Early Bird Pricing</a> if you buy before January 31<sup>st</sup>. Here are some of the highlights of the 8th annual celebration of EVE Online:</p>
<p><strong>The Future of EVE Online</strong> – Be here for exclusive announcements and presentations about the future of EVE Online. Sit in on roundtables and discussions with the developers to give your input on the current direction of the game and the road ahead.</p>
<p><strong>Contests and Events</strong> – Poker and PVP tournaments, the Silent Auction, Live Agents and all the fun extras return in 2012 to challenge and entertain you throughout the festival.</p>
<p><strong>One Universe / One War </strong>– Get the inside scoop on the revolutionary team-based shooter, DUST 514, exclusively at Fanfest 2012. Event attendees can look forward to roundtables, playable demos, and a chance to compete against fellow gamers in live matches. Every attendee will also receive a DUST 514 beta key!</p>
<p><strong>Pubs and Parties</strong> – Sign up for a Pub Crawl with your favorite dev, rock out at the Party at the Top of the World, or head into town to bar-hop with your buddies. The night always comes alive in Reykjavik.</p>
<p><strong>Inspired by Iceland </strong>– See the sights with fellow EVE fans! Golden Circle Tours and the Blue Lagoon Hangover Party will show you sides of Iceland that may very well surprise or amaze you. Event tickets are currently available on the <a href="https://secure.eveonline.com/fanfest">account management page</a>, and you can even buy them with PLEX!</p>
<h3><strong>Early Bird Specials</strong></h3>
<p>Early Bird Admission Tickets for the event are 100 USD, but that price won&#8217;t last long! After January  31<sup>st</sup>, tickets will return to their normal price of 125 USD. Fanfest Admission Tickets are available <a href="https://secure.eveonline.com/fanfest" target="_blank">here</a>.</p>
<p>For more information, visit the <a href="http://fanfest.eveonline.com/">Fanfest 2012 site</a>. We look forward to seeing you in March!</p>
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		<title>crucible – the first week in stats</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/crucible-%e2%80%93-the-first-week-in-stats/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/crucible-%e2%80%93-the-first-week-in-stats/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 17:31:33 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Misc News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4286</guid>
		<description><![CDATA[With Crucible recently deployed, CCP Guard thought I should post up a new dev blog showing you all some stats on the goings on since, as apparently a couple of you enjoy these. First up, the tier three battlecruisers appear to have been a real hit. 3,541 different characters produced a total of 47,023 of [...]]]></description>
			<content:encoded><![CDATA[<p>With Crucible recently deployed, CCP Guard thought I should post up a new dev blog showing you all some stats on the goings on since, as apparently a couple of you enjoy these.</p>
<p>First up, the tier three battlecruisers appear to have been a real hit. 3,541 different characters produced a total of 47,023 of them as of 12:00am on Wednesday 7<sup>th</sup> December. The Tornado was the most built, with 16,292 followed by the Oracle with 10,630. The largest single producing character produced 537 tier 3 battlecruisers and the largest producing corporation 664. That’s a lot of battlecruisers to blow up.</p>
<p>9,258 Customs office gantries had been built by 1,327 different characters. One corporation built 310 of them, with the maximum produced by a single character being 150. 5,146 Customs Offices had been destroyed, leaving that many planets open to player control. Of these, 18 were player owned customs offices and the rest Interbus.</p>
<p>Of the 5,128 Interbus Customs Offices destroyed, 778 were in low sec, 2,298 in null sec and 2,052 in wormhole space. These have been replaced by 4,515 player owned customs offices which were deployed at planets as of midnight. The largest single owner corporation held 51 customs offices.</p>
<p>Usage of the tier 3 battlecruisers was fairly high, with them scoring a total of 6,367 final blows (for simplicity we&#8217;re classing kills as being &#8220;final blows&#8221; for this):</p>
<table width="313" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">&nbsp;</td>
<td nowrap="nowrap">Tier 3 Kills</td>
<td nowrap="nowrap">Kills by other Battlecruisers</td>
</tr>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">763</p>
</td>
<td nowrap="nowrap">
<p align="right">1,921</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">1,917</p>
</td>
<td nowrap="nowrap">
<p align="right">5,716</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">3,190</p>
</td>
<td nowrap="nowrap">
<p align="right">9,465</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">497</p>
</td>
<td nowrap="nowrap">
<p align="right">635</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Total</td>
<td nowrap="nowrap">
<p align="right">6,367</p>
</td>
<td nowrap="nowrap">
<p align="right">17,737</p>
</td>
</tr>
</tbody>
</table>
<p>So during the week after Crucible (excluding launch day itself), 24,104 final blows were made by battlecruisers compared to 14,955 the week before. That’s an impressive boost. There’s a fair few of the tier 3 battlecruisers getting blown up, too:</p>
<table width="370" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">&nbsp;</td>
<td nowrap="nowrap">Destroyed in PVP</td>
<td nowrap="nowrap">Destroyed in PVE</td>
</tr>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">223</p>
</td>
<td nowrap="nowrap">
<p align="right">545</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">509</p>
</td>
<td nowrap="nowrap">
<p align="right">20</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">773</p>
</td>
<td nowrap="nowrap">
<p align="right">63</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">46</p>
</td>
<td nowrap="nowrap">
<p align="right">15</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Total</td>
<td nowrap="nowrap">
<p align="right">1,551</p>
</td>
<td nowrap="nowrap">
<p align="right">643</p>
</td>
</tr>
</tbody>
</table>
<p>A huge amount of money was spent on the tier 3 blueprints; more than 4 trillion ISK. 4,138,410,333,998 ISK to be precise. That’s 8,709 blueprints. How much ISK is 4 trillion ISK? A lot. You’d have to kill Zor <a href="http://cdn1.eveonline.com/www/newssystem/media/2994/3266/morereasontokillzor2.png"  rel="lightbox[roadtrip]">eight million</a> times to make 4 trillion ISK.</p>
<p><a href="http://cdn1.eveonline.com/www/newssystem/media/2994/3266/tier3bpobuilt4.png"  rel="lightbox[roadtrip]"><img src="http://content.eveonline.com/www/newssystem/media/2994/3266/Untitled_550.png" alt="" /></a></p>
<p><em>Click to enlarge</em><br />
A good indicator of in-space activity is how many ships have been getting blown up before and after the expansion. So to compare the week before and the week after:</p>
<table width="641" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td nowrap="nowrap">&nbsp;</td>
<td nowrap="nowrap">PVP, Week before</td>
<td nowrap="nowrap">PVE, Week before</td>
<td nowrap="nowrap">PVP, week after</td>
<td nowrap="nowrap">PVE, Week after</td>
<td nowrap="nowrap">Total</td>
</tr>
<tr>
<td nowrap="nowrap">High Sec</td>
<td nowrap="nowrap">
<p align="right">8,183</p>
</td>
<td nowrap="nowrap">
<p align="right">21,500</p>
</td>
<td nowrap="nowrap">
<p align="right">11,676</p>
</td>
<td nowrap="nowrap">
<p align="right">30,602</p>
</td>
<td nowrap="nowrap">
<p align="right">71,961</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Low sec</td>
<td nowrap="nowrap">
<p align="right">15,886</p>
</td>
<td nowrap="nowrap">
<p align="right">1,506</p>
</td>
<td nowrap="nowrap">
<p align="right">21,104</p>
</td>
<td nowrap="nowrap">
<p align="right">1,871</p>
</td>
<td nowrap="nowrap">
<p align="right">40,367</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Null sec</td>
<td nowrap="nowrap">
<p align="right">28,411</p>
</td>
<td nowrap="nowrap">
<p align="right">2,174</p>
</td>
<td nowrap="nowrap">
<p align="right">37,866</p>
</td>
<td nowrap="nowrap">
<p align="right">2,647</p>
</td>
<td nowrap="nowrap">
<p align="right">71,098</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Wormhole Space</td>
<td nowrap="nowrap">
<p align="right">3,113</p>
</td>
<td nowrap="nowrap">
<p align="right">795</p>
</td>
<td nowrap="nowrap">
<p align="right">5,448</p>
</td>
<td nowrap="nowrap">
<p align="right">783</p>
</td>
<td nowrap="nowrap">
<p align="right">10,139</p>
</td>
</tr>
<tr>
<td nowrap="nowrap">Total</td>
<td nowrap="nowrap">
<p align="right">55,593</p>
</td>
<td nowrap="nowrap">
<p align="right">25,975</p>
</td>
<td nowrap="nowrap">
<p align="right">76,094</p>
</td>
<td nowrap="nowrap">
<p align="right">35,903</p>
</td>
<td nowrap="nowrap">
<p align="right">193,565</p>
</td>
</tr>
</tbody>
</table>
<p>&#8230;Or a an increase of 37.31%! The average daily peak concurrent user count  also jumped considerably, going from from 38,574 the week before Crucible to 43,180 the week after. We hope you’re all still enjoying the expansion and don’t forget that CCP Soundwave still wants you to tell him about all the little things that you’d like to see changed in <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=33928">this forum thread</a>. If you enjoyed my previous blog about PVP stats, don’t forget to take a look at it&#8217;s <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=40902&amp;find=unread">comments thread</a> where I’ve posted many further stats over the last week.</p>
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		</item>
		<item>
		<title>temporary pos fuel bay size change in crucible 1.0.2</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/temporary-pos-fuel-bay-size-change-in-crucible-1-0-2/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/temporary-pos-fuel-bay-size-change-in-crucible-1-0-2/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 17:31:10 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Development News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4284</guid>
		<description><![CDATA[As the date of POS switchover has been moved to January 24 (please refer to this announcement by CCP Soundwave for more information), we will be temporarily doubling the size of POS fuel bays to reduce the impact of the delay to fuel block switch-over. Please note that these changes will be reverted when fuel block consumption is enabled [...]]]></description>
			<content:encoded><![CDATA[<p>As the date of POS switchover has been moved to January 24 (please refer to <a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=44269&amp;find=unread" target="_blank">this announcement</a> by CCP Soundwave for more information), we will be temporarily doubling the size of POS fuel bays to reduce the impact of the delay to fuel block switch-over.</p>
<p>Please note that these changes will be <strong>reverted</strong> when fuel block consumption is enabled on January 24. Towers left with their fuel bays in an &#8220;overloaded&#8221; state as a result of this change should continue to function as normal.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>the genolution ca-2 implant is yours to redeem</title>
		<link>http://www.eve-online-fan.co.uk/2011/12/the-genolution-ca-2-implant-is-yours-to-redeem/</link>
		<comments>http://www.eve-online-fan.co.uk/2011/12/the-genolution-ca-2-implant-is-yours-to-redeem/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:03:20 +0000</pubDate>
		<dc:creator>Cybelee</dc:creator>
				<category><![CDATA[Player News]]></category>

		<guid isPermaLink="false">http://www.eve-online-fan.co.uk/?p=4280</guid>
		<description><![CDATA[Greetings again Capsuleers, It&#8217;s time for more delicious brain implants. After downtime on Dec 12th and running through Dec 21st , you will find  the Genolution CA-2 available via the redemption system. Be sure to log in and redeem yours, the set bonus is pretty darn nice overall. As an added bonus, we will also be unveiling the [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings again Capsuleers,</p>
<p>It&#8217;s time for more delicious brain implants. After downtime on Dec 12<sup>th</sup> and running through Dec 21<sup>st</sup> , you will find  the Genolution CA-2 available via the redemption system. Be sure to log in and redeem yours, the set bonus is pretty darn nice overall.</p>
<p>As an added bonus, we will also be unveiling the 2011 Holiday Gift during the same period. This will work just a bit differently than prior holiday gifts. There will be a list of items in your Account Management queue. You can choose one, and only one, gift from the list. That gift will then be made available in the redemption system on Dec 22<sup>nd</sup>.</p>
<p>So, to be 100% clear, you can get your CA-2 only between Dec 12<sup>th</sup> and Dec 21<sup>st</sup>.</p>
<p>You can select your Holiday Gift during the same time.</p>
<p>Your implant appears in your hangar as soon as you redeem it, but your Holiday Gift won’t  appear until Dec 22<sup>nd</sup>.</p>
<h5>Implant 2: Hardwiring &#8211; Genolution Core Augmentation CA-2</h5>
<ul>
<li>Slot 4</li>
<li>Boost intelligence by 3</li>
<li>Provides +1.5% CPU bonus</li>
<li>Provides +1.5% capacitor recharge</li>
<li>Implant set bonus: 50%</li>
</ul>
<p>This is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.</p>
<p>The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1&#8242;s focus on a captain’s ship-fitting ingenuity. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing a significant increase in their overall net effect.</p>
<p>Item description:</p>
<p><em>Concurrent with the release of the CA-2, Genolution offered up the implant&#8217;s schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology &#8211; now widespread amongst the capsuleer class &#8211; but also to provide a foundation for future advances in the field.</em></p>
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